Gameplay Engineer

April 18

🏡 Remote – New York

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Big Time Studios

We are Big Time Studios, a new game company dedicated to crafting online adventures through space and time.

11 - 50

Description

• Contribute to implementation and design of major gameplay systems and support the design team to deliver content to players. Areas of work include (but are not limited to) AI, Combat, Controls, Locomotion, etc. • Collaborate and iterate closely with the design team on gameplay systems • Plan and implement systems to be extensible, scalable, and easy to use in production • Profile and optimize performance across the game to hit ship targets on multiple platforms

Requirements

• 2+ years of game development experience • Shipped at least one high-quality game for PC or Console • Strong programming background and C++ knowledge • Strong problem solving abilities • Unreal Engine 4 experience • Hands-on experience with gameplay systems like AI, Animation, Combat and Missions • Must love games

Benefits

• Fully remote work, with a yearly company offsite • Experience working with gaming veterans of game titles with a gross aggregate revenue well over $10B USD • Unlimited PTO • Experience creating a new IP with franchise potential

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